Massive Assault
http://massiveassault.com/forum/

small wishes for MA
http://massiveassault.com/forum/viewtopic.php?f=22&t=552
Page 1 of 1

Author:  Cof [ Mon Feb 23, 2004 8:10 pm ]
Post subject:  small wishes for MA

Hi all, some small wishes... probably allready discussed but since i spend so much time to play MA i dont have any left to check all the older posts ;)
My redundant posts should vanish with time as i follow up now ! :]

    Ability to zoom out a bit more
    make the CTRL (display all "spots") permanent toggle, not disapearing after the first action
    allow to move popup window (for transport units or capital content)... or in a corner


Cof

btw... my english is not good so forgive me now and in the future for the strange sentances i use to express myself ;)

Author:  Cof [ Mon Feb 23, 2004 9:04 pm ]
Post subject:  spots = hexes

Ok... what i called "spots" are hexes as i found out reading posts on this forum.
... told you my english sucks :o

Author:  Mrakobes [ Tue Feb 24, 2004 6:40 am ]
Post subject: 

TheDS wrote:
Also, it would be nice to be able to tell when units haven't moved yet.

:lol: :lol: :lol: :lol:
instruction
1) run MA
2) press N key
3)come back here and report the result
:P

Author:  Quitch [ Tue Apr 06, 2004 3:34 am ]
Post subject: 

The N key is 100% reliable, you just need to remember that if you move a unit, the N key starts back at the beginning of its list.

You can't "not fire" a unit and not know about it. If the unit can fire that turn, the game will warn you that you haven't fired it. As for redirecting fire, I don't see what the fire arrows have to do with this.

Author:  Sky Keeper [ Tue Apr 06, 2004 5:01 am ]
Post subject: 

to be 101% correct:

You get a "not fired" warning if a unit can move and then shoot at a target with current hp above zero. You won't get a warning If all the targets in range are already dead (even if you can redirect the fire of your other units from them and then utilize the fire of unfired unit... uffff)

Author:  Strategos [ Tue Apr 06, 2004 6:10 am ]
Post subject: 

Something else that could go with the zoom feature would be if the mouse wheel wasn't mapped backwards.

It would be nice to be able to custom map these controls in a config screen.

Author:  Deestan [ Tue Apr 06, 2004 3:02 pm ]
Post subject: 

Quitch wrote:
The N key is 100% reliable, you just need to remember that if you move a unit, the N key starts back at the beginning of its list.

Also remember that the game doesn't react to the 'N' key before the current animation is finished. I hope they fix that soon.

Page 1 of 1 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/