i was the guest above, not sure how i managed to post as guest concidering i was logged in.
Mrakobes wrote:
well actually...the situation is following
LAV and smallfoots actually represent nothing more but an infantry troops.
not cars or vehicles of any kind but a fooltsoldier.
you can see - LAV's play exactly the same role which infantry plays in all strategy games
look - the have - cheap price.slow.low firepower.large amounts.
purpose - making a defensive line and holding the enemy.
this all is very typical features of common infantry.and i usually look at it this way - it is some future infantry troops
of course if we look at them LAVs as some kind of combat vehicles (like US "hammer" of BRDM) - they look kinda stupid since such vehicles usually have huge speed and move twice faster than tanks.but if we look at them as infantry they fit perfectly.
The question is - why the developers decided to draw a picture of little car instead of infantry?most probably because they wanted this game to be fit for a little children.they made it this way so there is no blood in game and we never see a human dying
i think this is a bit crazy...why deceive youself we all know this game about war and death and destruction...if they want no blood why they just not draw some sort of robot or cyborg instead of human fotsoldier...so - no idea.
offer to make some kind of "buggy" unit with same combat stats as LAV but speed of 3 or 4 - this does make sense but such unit should cost 2 $ at least...
i was talking realism not what other game do, if infantry was like the lav you'd be talking about 100 troops with a single weapon between them. though i will admit it never occured to me to use transports with lavs (i'll have to try it). The reasons modern military's still use infantry and arn't purely armoured isn't because infantry are cheap but because there are things that a armoued unit can't do ie navigate dense foilage, move stealily and that with rpg's & other heavy weapons are quite capable of destroying armoured units
so to represent infantry the lav would need to be invisible on some terrain except to other lav's and that they had twice the fire power, half the health and be the only unit capable of moving though trees.
the best game i've seen for creating realistic infantry is a little known game called Liberation Day published by I-Magic.
i'd say that the LAV is more like a humvee armed with a machine gun and a broken engine
anyhow getting back on topic if what you say about using transports and lavs is right then my idea is proberbly mute anyway but the keymapping would still be nice