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 Post subject: small wishes for MA
PostPosted: Mon Feb 23, 2004 8:10 pm 
Hi all, some small wishes... probably allready discussed but since i spend so much time to play MA i dont have any left to check all the older posts ;)
My redundant posts should vanish with time as i follow up now ! :]

    Ability to zoom out a bit more
    make the CTRL (display all "spots") permanent toggle, not disapearing after the first action
    allow to move popup window (for transport units or capital content)... or in a corner


Cof

btw... my english is not good so forgive me now and in the future for the strange sentances i use to express myself ;)


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 Post subject: spots = hexes
PostPosted: Mon Feb 23, 2004 9:04 pm 
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Levy

Joined: Mon Feb 23, 2004 9:01 pm
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Ok... what i called "spots" are hexes as i found out reading posts on this forum.
... told you my english sucks :o


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 Post subject:
PostPosted: Tue Feb 24, 2004 6:40 am 
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P.L. Marshal
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TheDS wrote:
Also, it would be nice to be able to tell when units haven't moved yet.

:lol: :lol: :lol: :lol:
instruction
1) run MA
2) press N key
3)come back here and report the result
:P


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 Post subject:
PostPosted: Tue Apr 06, 2004 3:34 am 
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Sea Wolf
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The N key is 100% reliable, you just need to remember that if you move a unit, the N key starts back at the beginning of its list.

You can't "not fire" a unit and not know about it. If the unit can fire that turn, the game will warn you that you haven't fired it. As for redirecting fire, I don't see what the fire arrows have to do with this.

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"Massive Assault is a game for those, who like to think. In this game random factor exists without doubt, but it doesn't play a decisive role." - Tiger


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 Post subject:
PostPosted: Tue Apr 06, 2004 5:01 am 
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Developer

Joined: Mon Dec 09, 2002 7:00 pm
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Location: Wargaming.Net
to be 101% correct:

You get a "not fired" warning if a unit can move and then shoot at a target with current hp above zero. You won't get a warning If all the targets in range are already dead (even if you can redirect the fire of your other units from them and then utilize the fire of unfired unit... uffff)

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 Post subject:
PostPosted: Tue Apr 06, 2004 6:10 am 
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Veteran
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Joined: Mon Mar 15, 2004 2:13 pm
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Location: Lake Worth, FL
Something else that could go with the zoom feature would be if the mouse wheel wasn't mapped backwards.

It would be nice to be able to custom map these controls in a config screen.

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Fight until you die or drop,
A Force Like Ours is Hard to Stop!
Close your mind to stress and pain,
Fight till You're No Longer Sane!


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 Post subject:
PostPosted: Tue Apr 06, 2004 3:02 pm 
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Quitch wrote:
The N key is 100% reliable, you just need to remember that if you move a unit, the N key starts back at the beginning of its list.

Also remember that the game doesn't react to the 'N' key before the current animation is finished. I hope they fix that soon.


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