The utility is attached.
In addition to creating "mirror images" of whole or partial positions
to experiment with, the utility is useful in other ways.
* Have you ever been in a game and wondered on exactly which locations a naval unit may be built in a particular country? Typically, you are
concerned about where an opponent is able to build a naval unit.
The utility can be used to easily determine the answer.
* On a large map, have you asked yourself a question such as "how many 12-countries are 'out there' that I don't own, and how many of those are my opponent's?"
Of course you can count the countries on the map, but it's easy to
miss one (or count one twice), and you may find yourself starting over
to be sure that you gathered correct data.
With the utility, it's very easy to answer such questions quickly and without error.
* Late game strategies. There are 4 game aspects affected by country
control: production/purchasing, indemnity, balance, and guerillas. Late in the game, countries may "run out" of production and treasury. At this point, it does not matter who controls the country, except for 2 considerations: indemnity and balance.
Once a country has exhausted all production and treasury, you can
allow an opponent to move units into it. You might allow an opponent
to move units into several of your countries if it improves your
tactical unit placement. Country borders no longer matter, EXCEPT for
the issues of indemnity and balance (and possibly guerillas). If you
allow your opponent access to these "spent" countries, you don't want
to give him or her indemnity, or lose the game due to reaching -100%
balance.
The bottom line is that the utility will allow you to know what the
game balance will be with any country control situation.
* Occassionally, you might want to try some experiment that requires a certain geography.
The utility helps set this up.
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