POSTED BY: Paul Vebber (Matrix Forum Member)
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But exclusion of the op-fire feature is totally unexcusable for me.
Maybe at least play the game before you declare what "must" and "must not" be in it...
Was the "Panzer General" series ruined becasue it did not have opfire? That is the sort of feel this game has. Do the Civilization games stink becasue they don;t have opfire?
I think you misunderstand the sort of game this is - you are fighting for whole continents for control of planets. The 'units' are shown as individual vehicels, but, to me at least, the implication is that a "figure" represents a group of like machines. Like In Panzer General a "Pz-IV" unit was not just one tank...
I hardly think my response was 'overdone' - and certainly not as 'overdone' as declaring a game fatally flawed fror not having opfire - when the most common 'manuever units' have range 'one' and the supporting "artillery" type units have ranges from 2-4.
The game strategy is lot like "tactical puzzle solving" - there is no "dice rolling for combat" - units do a set amount of damage and a set amount of damage kills enemys - its all about manuevering your units and allocating firepower to best advantage. Then leaving a set up that prevents your enemy from doing the same.
"opfire" is a tactical level concept where manuever units engae over significnat ranges and "spotting" - "hitting" and "killing" are fairly random processes.
It doesn't belong in this kind of game. IMO.
At least play the game before deciding...