vern3d wrote:
Here is a unit suggestion, Repair Vehicle/Repair Ship. During the combat phase they can attack adjacent friendly units and repair X amount of damage. Example:
Repair Vehicle
Hitpoints: 3
Movement: 1
Repair: 2
Range:1
Price:4
Repair Ship
Hitpoints: 4
Movement: 3
Repair: 2
Range: 1
Price: 4
Sky keeper wrote:
I see two ways to implement unit repairs when you pay for them:
1) you can repair only units inside the territory with your total control and spend only the money of the country they are standing at.
2) You can repair any unit (maybe with additional range penalties)
The first variant increases the value of units with high HP that are hard to kill in 1 turn. Seems like it's the only strategical change.
The second one adds "money transfer" element to the game. And I see how it reduces the signifficance of a very important strategic element: cutting enemy supply routes. For now it's important to distribute your income between different fronts and plan unit deliveries several turns ahead.
We will reconsider ths feature when we will be designing a new ruleset
Hi all, just registered to post the same question, i see vern3d beat me to it
1st just wanna say how much i enjoyed MA, bought the game mistaking it for an RTS (felt like such a nub tbh), was going to take it back, gave a quick play before i did, ended up spending all night on it, im converted! this is the second turn based game i have ever played (after a good 10 years of gaming) and i must say its better than most RTS's i've played, i really like it.
i was thinking about the game after about 2-3 days playing it, repair unit seemed to be the only thing 'left out', but its not hugly missed.
I would have to agree with one of the other opinions here, a repair unit would make the game take ages to play, with ppl keeping a repair unit just behind the front line, the battles would take far longer to complete.
the idea came to me to add a 'single instant repair', one per turn or every other turn, perhaps make it ranged from the capital of an allied counrty?. it may be an idea to have a static unit that must be on a space next to the capital that enables the repair function(kind of like a repair facility)?