Tryptamon wrote:
19. Custom Unit Set
What if we could make our own unit sets;
For example, in a game a player has set the total number of unit-types available to 10. Then before entering the game each side will choose which units to include in their own set.
This would bring back the "charm" of using different sets since it now will be free for all.
It could result in armies of very different makeup...
That sounds interesting.
My add-ons for the final are pretty simple:
1. When issuing a public challenge, change default setting from side:FNU to side:RANDOM. I think this is preferred setting for most players.
2. I like the idea of knowing whether a beach front hex is approachable from the sea. While I loathe having redownload the entire map pack to accommodate this, it would be an improvement. Beach front areas could have some subtle black hash marks or something.
3. As stated in another, somewhat controversial thread, I'd prefer it if when trapping an enemy transport helicopter, it is indeed trapped and unable to load/unload. I think that if you're crafty enough to catch your opponent in such a situation, you should get the benefit of freezing both units, until such time as the AA is destroyed.
4. The main menu system is nice, but there is room for improvement. I don't care for the "such & such has joined your game" pop up box and the instant private chat box that was incorporated in the latest patch. Those two improvements could be removed. Additionally, new players continue to ask "How do I play a game?" Perhaps you could have a pop up box for newly registered players which helps them get started?
5. With regards to new players, they will be the life blood of your business. You need to attract them, keep them hooked, and get them to upgrade. With that said,
spending some additional effort on the tutorials would be a wise investment. In the current tutorials: get rid of the fancy camera angles -- they're just confusing. Expand on the lessons w/ some of the reasoning behind the scenes. Perhaps add on a couple of set open ended scenarios like in the original MA or DOM.