Heres an example,
First turn in the game, I deploy a rocket launcher and 4 or those weak vehicles for fodder. Next the computer does the same adjacent to me (Now here is the problem.) the computer then fires its rocket launcher taking out mine and uses its fodder to soften my fodder. My turn again I have a weakened frontline, no artillery and only $2 with which to delpoy a unit, assuming they didn't invade. There is no way to recover from this scenario and it's all because the second player gets to deploy and shoot on the same turn but the first player doesn't.
I think that no player should be able to fire on its first turn, at least then the second player can see the first players troops and deploy his out of range.
Well, like in any turn-based game someone starts first... For example in Chess the Blacks have limited possibility to select the Debute.
As for the problem, you are describing - well... it's really a good idea to deploy your Annihilators 4 hexes deeper inside your territory... so that Phantom League's Annihilators cannot hit it.
Anyway, we are planning the tournament soon, and all the players will be playing TWO games against each other - one for FNU and one for PhL, so that this "bad luck" is equally spreaded...